Featured on “Your Turn Go” Podcast
September 25th, 2015
At this year’s PixelPop Festival, I got the chance to sit down and play my card game, “Pass the Buck: […]
Continue Reading »September 25th, 2015
At this year’s PixelPop Festival, I got the chance to sit down and play my card game, “Pass the Buck: […]
Continue Reading »July 6th, 2015
At Happy Badger Studio, we may be best described as “experienced beginners” when it comes to promoting our games. We’ve […]
Continue Reading »May 12th, 2015
Typography can make or break the aesthetic of a game. As game designers, we use type to communicate with our players, not only in the words we use, but also in the way we present those words.
Continue Reading »February 20th, 2015
To most people, St. Louis, Missouri is not what they would consider to be a mecca of indie game development (in spite of the fact that I would vehemently disagree). We’re in what’s called a flyover state; a city best known for weird pizza, a big arch, and a civil revolution. Most people don’t know, however, that St. Louis is also home to one of the fastest-growing game communities in the United States.
Continue Reading »December 10th, 2014
I participated in the IGDA St. Louis’ MiniMortems event in October with a very brief postmortem of Cosmic Kitty Pop. […]
Continue Reading »July 29th, 2014
TL;DR: I escaped the chains of “impostor syndrome” by making a silly little game about cats… in space.
Continue Reading »June 17th, 2014
I had the opportunity to sit down with my business partner, Dana Huth, and Nerd for a Living’s Adron Buske […]
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