The Dirty Details of Self-Publishing an Indie Tabletop Game

May 10th, 2016

After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.

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Featured on “Gamer’s Dominion” Podcast

February 6th, 2016

I was invited by author convention personality Genese Davis to participate in her new podcast, “The Gamer’s Dominion.” Genese is a lovely friend of mine, and we had a lot of fun talking about our take on games, my current projects, and our respective places as women in the industry. It was a great interview; I’m grateful that Genese gave me the opportunity to chat with her.

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Independent Doesn’t Have To Mean Alone

February 20th, 2015

To most people, St. Louis, Missouri is not what they would consider to be a mecca of indie game development (in spite of the fact that I would vehemently disagree). We’re in what’s called a flyover state; a city best known for weird pizza, a big arch, and a civil revolution. Most people don’t know, however, that St. Louis is also home to one of the fastest-growing game communities in the United States.

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IGDA STL Microtalks Series: “Down to the Letter”

July 27th, 2014

Last week, I had the opportunity to speak among 7 other talented creatives at the IGDA STL Microtalk Series event at Riot Games in St. Louis. My talk, “Down to the Letter: The Importance of Typography in Video Games” is slightly more than halfway into the video, at about 48:20. If you have the time, I do recommend watching all eight microtalks, as they are all incredibly inspiring.

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Introducing Students to Game Development

July 14th, 2014

I was recently asked to provide insight into how young students might easily be able to learn the process of game design and development. While I’m not a teacher, I’m happy to provide what insight I can. Ultimately, learning how to make video games boils down to learning the principles of design, development, and problem solving.

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