Games

Exhibiting Your Game: Tips & Best Practices

July 12th, 2017

I recently wrote a list of Game Exhibitor Tips & Best Practices for PixelPop Festival. It includes tips about how to prepare your demo, how to set your expectations, how to pitch your game, and more. If you’re going to be demoing at a public event in the near future, you may find it helpful!

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The Dirty Details of Self-Publishing an Indie Tabletop Game

May 10th, 2016

After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.

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Featured on “Gamer’s Dominion” Podcast

February 6th, 2016

I was invited by author convention personality Genese Davis to participate in her new podcast, “The Gamer’s Dominion.” Genese is a lovely friend of mine, and we had a lot of fun talking about our take on games, my current projects, and our respective places as women in the industry. It was a great interview; I’m grateful that Genese gave me the opportunity to chat with her.

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Independent Doesn’t Have To Mean Alone

February 20th, 2015

To most people, St. Louis, Missouri is not what they would consider to be a mecca of indie game development (in spite of the fact that I would vehemently disagree). We’re in what’s called a flyover state; a city best known for weird pizza, a big arch, and a civil revolution. Most people don’t know, however, that St. Louis is also home to one of the fastest-growing game communities in the United States.

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