The Next Chapter

July 21st, 2019

In the summer of 2017, I relocated from my hometown of St. Louis to learn, grow, and pursue an MFA from the NYU Game Center in New York City. I’ve since spent the last two years living in Brooklyn, studying with brilliant game designers, and growing in ways I could never have imagined. I am so, so grateful for my time here, but my academic studies have come to an end, and I once again find myself at a crossroads—what’s next?

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Exhibiting Your Game: Tips & Best Practices

July 12th, 2017

I recently wrote a list of Game Exhibitor Tips & Best Practices for PixelPop Festival. It includes tips about how to prepare your demo, how to set your expectations, how to pitch your game, and more. If you’re going to be demoing at a public event in the near future, you may find it helpful!

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The Dirty Details of Self-Publishing an Indie Tabletop Game

May 10th, 2016

After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.

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