Business

The Dirty Details of Self-Publishing an Indie Tabletop Game

May 10th, 2016

After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.

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Let me help you help me help you.

July 13th, 2015

Regardless of where you are in your career, you will at some point hit a wall and need to get some outside input from a peer or mentor in your field. Having been on both ends of the “I need help!” spectrum, I’ve come to discover that there are ways that you can frame your needs to make your potential advisor more receptive to you, and can even help to encourage a healthy and happy long-term mentor relationship.

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