About



I’m one of those people who falls in love with everything they do.

I became interested in games, design, and web development when I was a kid in the 90s — I used to stay up late coding my own websites from scratch in Notepad, studying HTML books and dissecting other peoples’ source code to figure out how things worked. I started freelancing as early as 2002, when I did my first web and logo design project. Shortly thereafter, I pursued a BA in Interactive Media from Webster University.

In early 2010, I teamed up with a couple of friends to form our own interactive studio in St. Louis, MO. About a year in, we discovered a real love for game development, and happily divided our studio efforts among interactive client work and game production. In mid-2016, I left that team to explore even more new opportunities in games.

Having spent so much time working with independent studios, I’ve done all sorts of creative work, including design, development, art, animation, voice acting, writing, and merchandising. I’ve worked on interactive installations, websites, apps, comics, video games, card games, brand design, and a myriad of other creative projects.

Beyond making games, I help to support the local indie games community by organizing networking and educational events, giving talks, and participating in mentorship events. I also sometimes play ukulele, draw things, and voice act for other peoples’ games.

My satirical card game, “Pass the Buck: A Game of Corporate Responsibility Management” is now available.

I also designed the narrative and characters in a quest-based hovercraft racing game, SmuggleCraft, with my former team at Happy Badger Studio, set to release in 2017 for PS4, PC, Mac, and Linux.