I love to create remarkable experiences.
I became interested in games, design, and technology when I was a kid in the 90s — I used to stay up late coding my own websites from scratch in Notepad, studying HTML books and dissecting other peoples’ source code to figure out how things worked. I started freelancing as early as 2002, when I did my first web and logo design project. Shortly thereafter, I pursued a BA in Interactive Media from Webster University.
In early 2010, I teamed up with a couple of friends to form our own interactive studio in St. Louis, MO. About a year in, we discovered a real love for game development, and happily divided our studio efforts among interactive client work and game production. In mid-2016, I left that team to explore even more opportunities in games. I’m now based in Brooklyn, NY studying as an MFA candidate of the NYU Game Center program.
Having spent so much time working with small teams, I’ve done all kinds of creative work, including design, development, art, animation, voice acting, writing, and merchandising. I’ve worked on interactive installations, video games, tabletop games, websites, apps, comics, brand design, and a myriad of other creative projects.
Beyond making games, I enjoy supporting the indie games community by organizing networking and educational events, giving talks, and participating in mentorship events. I also sometimes play ukulele, draw things, and voice act for other peoples’ games.
My satirical card game, “Pass the Buck: A Game of Corporate Responsibility Management” is now available. I also designed the lore, narrative, and characters in quest-based hovercraft racing game, SmuggleCraft, with my former team at Happy Badger Studio, available now for Nintendo Switch, PS4, and Steam.