“With You” now available — and it’s free!
February 2nd, 2022
I’m super excited to share that “With You,” my 2019 MFA Thesis Project, is now available to play for free on Steam and itch.io.
Continue Reading »February 2nd, 2022
I’m super excited to share that “With You,” my 2019 MFA Thesis Project, is now available to play for free on Steam and itch.io.
Continue Reading »June 29th, 2021
After a few years of being off store shelves, I’ve partnered with the great team at Gather Round Games to once again offer the retail version of “Pass the Buck: A Game of Corporate Responsibility Management.”
Continue Reading »July 20th, 2020
We’re so happy to announce that We should talk, a short-form narrative game that will make you think carefully about the words you choose, is available now on Steam, itch.io, PlayStation, Xbox, and Nintendo Switch.
Continue Reading »May 16th, 2020
I’ve just released the Steam Workshop files for my card game, “Pass the Buck: A Game of Corporate Responsibility Management,” playable for free on Tabletop Simulator! Check it out here.
Continue Reading »May 12th, 2020
My game We should talk is now on Kickstarter! This is a project I’ve been working on for about two years with a wonderful team of folks from around the world — I think it touches on super important themes, and it’s the kind of game I want to see more of in the industry. Your support today (and moving forward) would mean so much to us.
Continue Reading »May 2nd, 2020
I recently had the opportunity to work with collaborator Mary McKenzie and playful hardware company Move38 to design “Paintbrush,” a game for the Blinks game system’s upcoming Community Set, now on Kickstarter.
Continue Reading »July 21st, 2019
In the summer of 2017, I relocated from my hometown of St. Louis to learn, grow, and pursue an MFA from the NYU Game Center in New York City. I’ve since spent the last two years living in Brooklyn, studying with brilliant game designers, and growing in ways I could never have imagined. I am so, so grateful for my time here, but my academic studies have come to an end, and I once again find myself at a crossroads—what’s next?
Continue Reading »July 12th, 2017
I recently wrote a list of Game Exhibitor Tips & Best Practices for PixelPop Festival. It includes tips about how to prepare your demo, how to set your expectations, how to pitch your game, and more. If you’re going to be demoing at a public event in the near future, you may find it helpful!
Continue Reading »July 7th, 2017
The last year and a half has been one of the most exhilarating, formative, difficult, and revealing periods of my life. Let’s recap briefly, then we’ll get to the good stuff.
Continue Reading »May 10th, 2016
After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.
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