Something Fragile

Something Fragile was prototyped by Happy Badger Studio at the Global Game Jam 2013. We wanted to create a very textural, emotionally impactful game, so we decided to create all of the visual elements out of physical materials like paper and fabric. The team created a main character puppet that I stop-motion animated for the in-game animations. I also designed the lettering for the title and credits screens, and I directed the level design process, creating a number of challenging puzzles for the prototype.

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