Kroma is an abstract strategy game in which 2-3 players capture territory by blending colors, resulting in a unique composition of colors and shapes. Through two rounds of play, transparent plastic pieces are arranged on the backlit board. By layering pieces of cyan, yellow, and magenta, players create their “target” secondary color, score points, and create a colorful collaborative art piece through competitive play.

A group project with three other classmates from NYU—Francesca Carletto-Leon, Temitope Olujobi, and Kai Cummings—Kroma was an iteration on a two-dimensional territory-capturing strategy game that I developed in a small group earlier in the semester.

Original Rules available here: Kroma Rules Sheet