Do something.

I created “Do something.” to capture the feeling of having performance anxiety. The player is told to “do something,” but has no instructions or concept of what to do, so they have to figure it out on their own. The controls randomize with each playthrough, so the player can never truly know what they’re supposed to do in order to please the audience.

All art was hand-drawn with pen, rotoscoped on top of video I shot of myself, then adjusted and cel-painted in photoshop. All programming was done in JavaScript using p5.play.

“Do something.” was my second assignment for Game Studio I at the NYU Game Center. The assignment was to create anything using the javascript p5.play framework.

Thanks to Bennett Foddy and the NYU Game Studio I class, Samantha Kalman, Mary McKenzie, Emmanuel Lauzon, and my mom for playtesting and providing feedback throughout development.