Public Speaking
2023
- St. Louis County Library : Co-Speaker — Career Series: Board Games
- University of the Arts : Guest Lecturer — Career Development in the Game Industry
- GAConf : Moderator / Panelist — Good Game Design is Accessible
- NYU Game Center : Speaker — Alumni Career Talk with Carol Mertz
- Game Developers Conference : Panelist — The State and Future of Board Games
- Game Developers Conference : Co-Speaker — Increasing Accessibility and Broadening Disability Representation in Tabletop Games
- Pratt Institute NYC : Guest Lecturer — Professional Development in Game Design
2022
- PAX Unplugged : Panelist — “Make Fancy Dumb Stuff”
- Legends of Learning : Presenter — “Test, Tweak, and Test Again: Using Player Feedback to Pump Up Your Game”
- Maryville University : Guest Lecturer — “So You’re a Game Design Student: What’s Next?”
- #intelliGDC by Intelligame : Speaker Spotlight Guest
- Game Developer’s Conference : Workshop Co-Host, Game Co-Presenter — “Experimental Gameplay Workshop” (Hand-to-Hand Wombat)
2021
- Game Developer’s Conference : Game Co-Presenter — “Experimental Gameplay Workshop” (Kroma)
- Kickstarter Summer Game Creator Gathering : Co-Speaker — “Putting a New Spin on Player Choice”
2020
- Maryville University : Guest Lecturer — “Career Paths: Indie vs. Game Studio”
- PixelPop Festival Online : Moderator — All Featured Games Q&As
- NYU Game Center : Guest Lecturer — “Indie Game Dev Survival Skills”
- Saint Louis University Entrepreneurship Camp : Panelist — “Entrepreneurship Panel”
- St. Louis Public Library : Speaker — “Intro to Game Design” Seminar
- PlayCrafting NYC : Panelist — “Women in Games: A Celebration”
- PAX East : Panelist — “Indie Game Designers Modify and Play Werewolf”
- St. Louis Public Library : Facilitator — “Introduction to Processing” Workshop
2019
- WordPlay Toronto : Co-Speaker — “The Design of ‘We Should Talk’: Putting a New Spin On Narrative Choice“
- PixelPop Festival : Moderator — “Celebrating Unique Games”
- NYU Game Center Incubator – Speaker – Incubator Presentation of “We should talk.”
- NYU Game Center – Speaker – MFA Thesis Presentation of “With You”
2018
- Different Games Conference : Speaker — “Home On The Range: An Analysis of Gender Values in Harvest Moon 3 GBC (17:25)“
- PixelPop Festival : Moderator — “Celebrating Unique Games”
- PixelPop Festival : Panelist — “Our Princess is in Another Castle: Feminism, Women, and the Game Industry”
- Venture Cafe : Moderator — “Unique Games and the People Who Make Them Possible”
- Women Who Code NYC : Speaker — “Game Development Show & Tell: ‘Distance’ and Designing Emotion-First”
- Games for Change : Moderator — “Panel – Supporting Underserved Communities Through Events”
- PAX East : Panelist — “Indie Game Designers Modify and Play Werewolf”
- PAX East : Speaker — “Creative Projects as Cathartic Process” (for Kickstarter Couchland’s “Small Talks on Small Topics”)
- Different Games Mini-Conference at GDC : Speaker — “The Evolution of PixelPop Festival: 5 Years in 5 Minutes”
2017
- PAX Unplugged : Panelist — “Women of Tabletop Game Design“
- NYU Game Center’s “Anything But Games” Series : Speaker — “Love, Math, and African Art”
- PixelPop Festival : Panelist — “Going Solo: What It’s Like To Make A Game By Yourself”
- PixelPop Festival : Panelist — “Teaching Games Panel”
- PixelPop Festival : Panelist — “Hacking Hardware”
- PixelPop Festival : Moderator — “Celebrating Unique Games”
- St. Louis Public Library : Host — PixelPop Festival Presents: Twine Jam
- Venture Cafe : Moderator — “Experimental Play and the Growth of Games”
- Kinematifest : Speaker – “Following your passion into your career path: A starter guide on how to make fun of work”
- Wizard World St. Louis : Panelist — “Making Games in St. Louis“
- Wizard World St. Louis : Moderator — “How Games Can Change The World“
- PAX East : Panelist — “Indie Game Designers Modify and Play Werewolf”
- Webster University : Guest Lecturer — “Know Your User: Tools and Best Practices for User Testing”
2016
- PAX Prime : Panelist — “Indie Game Designers Modify and Play Mafia”
- PixelPop Festival : Speaker — “The Dirty Details of Self-Publishing an Indie Card Game”
- PixelPop Festival : Moderator — “Analog Game Design Panel”
- PixelPop Festival : Moderator — “Women in Games Panel”
- PixelPop Festival : Panelist — “Games: What’s the Point? Panel”
- PixelPop Festival : Panelist — “Voice Acting for Games Panel”
- Venture Cafe : Moderator — “Playing for Good: How Games Help Us Grow”
- St. Louis Game Developer Co-op : Moderator — “‘How to Sell Your Game’ Panel: Marketing/PR/Sales Best Practices”
- St. Louis Game Developer Co-op : Moderator — “The Past, Present, & Future of VR in Games (w/ the VR/AR Assoc of STL)”
- St. Louis Game Developer Co-op : Host — “One-Hour Twine Jam”
- Wizard World St. Louis : Panelist — “How to be a Nerd For A Living: Finding Your Career in Pop Culture”
- Wizard World St. Louis : Panelist — “Video Games: Forging Your Career”
- Saint Louis Science Center : Moderator — “A Game Designer’s First Steps”
- St. Louis Game Developer Co-op : Moderator — “GDC Wrap-up Roundtable”
- Pulitzer Arts Foundation : Panelist — “Engaging Art Through Technology”
- Pulitzer Arts Foundation : Co-Speaker — “The Kota Cloud Room Postmortem – Why Games?”
- Venture Cafe : Moderator — “Can Games Change the World? Panel”
2015
- Pulitzer Arts Foundation : Co-Speaker — “Data + Games Presentation and Roundtable”
- Maplewood Chamber of Commerce : Moderator — “Crowdfunding for Small Business Panel”
- Venture Cafe : Moderator — “Using Games to Shape User Experience”
- PechaKucha STL : Speaker — “How games can encourage emotion, empathy, and understanding”
- PixelPop Festival : Moderator — “Board Game Designers Panel”
- PixelPop Festival : Moderator — “Women in Games Panel”
- PixelPop Festival : Moderator — “St. Louis Game Developer Co-op Presents: Made in STL Panel”
- PixelPop Festival : Speaker — “Finding Your Game’s Aesthetic”
- Venture Cafe : Speaker — “Innovating with Play in Public Spaces”
- StartLouis : Moderator – “Game Development in St. Louis”
- Indy PopCon : Moderator – “Indie vs. Corporate: The Lives of Game Developers”
- Indy PopCon : Panelist – “Getting the Most out of User Testing”
- IGDA STL : Speaker – Microtalk: “Let me help you help me help you.”
- Wizard World St. Louis : Panelist – “Designing a Video Game: What Does it Take?”
- Wizard World St. Louis : Panelist – “How to be a Nerd for a Living”
- IGDA STL : Emcee – “One-Hour Twine Jam”
- IGDA STL : Moderator – “GDC Wrap-Up Roundtable”
- IndieCade East : Speaker – “Independent doesn’t have to mean alone: How to build a local indie community from scratch”
2014
- IGDA St. Louis : Speaker – MiniMortem: “What Putting Cats in Space Can Teach Us”
- PixelPop Festival : Moderator – “Crossing the Streams: Tabletop and Video Games Panel”
- PixelPop Festival : Moderator – “Women in Games Panel”
- PixelPop Festival : Moderator – “Made in St. Louis Panel”
- IGDA St. Louis : Speaker – Microtalk: “Down to the Letter: The Importance of Typography in Video Games”
- Anime St. Louis : Co-Speaker – “Getting Started in Game Development”
- Wizard World St. Louis : Panelist – “What Video Games Teach Us”
- IGDA STL : Moderator – “GDC Wrap-Up Roundtable”
- AIGA : Panelist – “Designer Business Roundtable: Doing it For Yourself”
2013
- St. Louis Artist’s Guild : Panelist – “STOP MATH Postmortem”
- IGDA STL : Moderator – “Kickstarting Your Game”
- Con-Vas : Co-Speaker – “Digital Marketing for Creatives”
- Maplewood Chamber of Commerce : Moderator – “Technology Roundtable”
2012
- Kinematifest : Co-Speaker – “Keynote – Stodgy Gents: A Postmortem”
- SMCSTL / SXSTL: Panelist – “Is Creative Web Design in Jeopardy?”