The Dirty Details of Self-Publishing an Indie Tabletop Game
After spending more than two years designing, iterating, fundraising, and publishing Pass the Buck: A Game of Corporate Responsibility Management, I’ve got a lot of experiences to share that I hope will help to prepare other aspiring indie tabletop game publishers for the lengthy and arduous process. This will largely be a financial and production retrospective rather than a design postmortem (which I may write up another time). I’ll be totally transparent about the risks, costs, mistakes, and financial projections of self-publishing my first small-run indie tabletop game, so if talking about money, profit margins, and stupid mistakes makes you squirm, it’s time to get over it.
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